toerror
toerror@mastodon.gamedev.place
<p>Software developer, Manchester UK. On extended sabbatical from corporate dev while I work on some personal projects, but it looks like someone set fire to the real world while I've been busy... Currently working on a space game project that is frankly too large for one person.</p>
Posts
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Post #1802391
blender hashtag is having a headache this afternoon.
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Post #1802390
Google search AI mode&#39;s references are such a heap of crap - it spits out some facts and then provides a link to a forum - you read the posts in the forum. They have nothing to do with the information presented. I search for the information presented, it&#39;s not in google&#39;s index, or they&#39;re keeping it secret. The only way, if the search works, that it knows the presented information is that that information comes from a source that they do not want to reveal.
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Post #1802389
I think the problem with regarding the advent of LLMs for coding / diffusion for asset production as some sort of personal grief process that has to be dealt with is that the moment you think &quot;well if this is how things are we might as well get on with it&quot; you are now confronted with the practical reality that it might turn out that you don&#39;t own the code you&#39;ve made / that you have effectively made a beautiful montage that you can never sell once the case law h...
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Post #1802388
Problem of the day... Compressing height field data as BC4 gives us 4 bits per texel, but you have to normalise the height field. Fine, you say, extract the min / max, normalize the field and then denormalize on render. The problem comes when you have a large min / max range - like here where there&#39;s a sheer cliff included in the terrain patch, the top of the range becomes quantized, presumably because of floating point issues, and we end up with accidental minecraft.
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Post #1802387
90% of the vids I see on youtube purporting to be anti code AI / AI skeptical turn out to be an advert for someone claiming to do it right or to be able to resolve problem X with AI. Cannot wait till the cash is gone and the media stop priming people to be exploited..
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Post #1802386
Hey, remember when everyone was just openly pirating music and games, and software piracy established Adobe as the main vendor of creative tools, and in the end, piracy was just so convenient and ubiquitous that they just abolished copyright law because everyone was doing it?
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Post #1745401
Wonder if we&#39;ll see language packs appearing as free DLCs so people don&#39;t have to flag their game as using AI for voice acting ...
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Post #1745400
Aheh.. Working on species distribution has resulted in the tearing out of material biomes, which has resulted in rewriting large tracts of terrain code for quality &amp; performance reasons. &lt;sigh&gt;
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Post #1745399
Just saw a video titled &quot;Why Saving Prompts Makes Us Dumber&quot; 😆 Ain&#39;t gonna watch it but truly, these are the end times.
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Post #1745398
Hey, remember when the EU decided that search engines had to pay news sites for scraping them and displaying their content in search results... Man, those were the days.
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Post #1745397
Is &quot;Claude deleted my work&quot; the new &quot;Mongodb lost all my data&quot;, &quot;the dog ate my homework&quot;