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thomastc | frozenfractal

thomastc@mastodon.gamedev.place

<p>Making games under the name Frozen Fractal.</p><p>Currently working on Around The World (working title), a <a href="https://mastodon.gamedev.place/tags/roguelite" class="mention hashtag" rel="tag">#<span>roguelite</span></a> game about navigation, exploration and discovery in the Age of Sail. The header picture shows a preview.</p><p>100% GenAI and LLM free.</p><p>Making games + not a dick = insta-follow.</p><p>I almost exclusively toot in English but may reply in Dutch and broken German as well.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev"

Posts

  • Post #4165870

    A question for #Graphics programmers out there! I&#39;m rendering clouds using two quad meshes used as height maps, one for the top and a flipped one for the bottom. Height is sampled and applied in the vertex shader. Wherever the height becomes negative, the fragment shader discards the pixel. The problem is that this gives a seam of 2 pixels wide between the two meshes. I suspect it&#39;s because Godot uses dFdx/dFdy and those don&#39;t work when a neighbouring fragment is discarded. Any ide...

  • Post #4121328

    I should not be hacking on cloud shaders when I&#39;m tired. Weird stuff tends to happen. #GameDev #IndieDev #IndieGame #GodotEngine #Godot

  • Post #1862366

    Oh no, not again. #Android

  • Post #812189

    I finally got round to writing that blog post y&amp;#39;all were badgering me about! Finally revealing how those waves are made 🌊 https://frozenfractal.com/blog/2026/3/27/around-the-world-30-making-better-waves/ #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  • Post #311258

    It&amp;#39;s a good sign that I&amp;#39;m enjoying sightseeing in my own game. Those are some impressive cliffs you got there. #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  • Post #298499

    I started this iteration of Around The World one year ago today. Time for a retrospective blog post! https://frozenfractal.com/blog/2026/2/14/around-the-world-29-one-year-in/ #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen