Elektrine lite

← Feed

Popcar :godot:

popcar2@mastodon.gamedev.place

<p>Gamedev tutor and freelancer. <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> enthusiast. Creator of GodotOS, Morse Code Simulator, among other fun stuff!</p>

Posts

  • Post #1821227

    Reminder that Canvas has begun today, which is a Fediverse equivalent to /r/place, where everybody can place pixels on a giant grid. Get in here! https://canvas.fediverse.events #canvas #event #fediverse

  • Post #1821225

    Seems like it&amp;#39;s finally starting to happen, Firefox is adding WebGPU to its next update on Windows: https://mozillagfx.wordpress.com/2025/07/15/shipping-webgpu-on-windows-in-firefox-141/ This could open the door for way more ambitious webgames and experiences, but it&amp;#39;s still a ways off from being supported by every browser on every platform. Maybe in a few years... #firefox #gamedev #technology

  • Post #1821224

    Preaching to the choir, I know, but I wanted to share this post that&amp;#39;s been making the rounds. Someone claims to have bought a subreddit from its mods; whether or not it&amp;#39;s true, he&amp;#39;s absolutely right that this happens and is dangerous. People don&amp;#39;t realize just how much modern social media is being manipulated. I don&amp;#39;t usually make off-topic posts like this, but I felt it was warranted considering how bad things are getting. (1/3) #fediverse #technology...

  • Post #1821222

    There&amp;#39;s nothing quite like moving to a new Linux distro, having to log into everything again, and then getting 15 emails that there&amp;#39;s a new suspicious login from each service. #linux

  • Post #1821218

    It&amp;#39;s incredible how Git has like 10 different ways of storing your username and password for the upstream repo but somehow none of them work on the first try. #git #github

  • Post #1821214

    I updated my &amp;quot;minifying Godot export size&amp;quot; article to Godot 4.5, which added some extra build options. Using those, I managed to squeeze the Windows export to just 5.37MB! https://popcar.bearblog.dev/how-to-minify-godots-build-size/ #godot #gamedev

  • Post #1821212

    I&amp;#39;ve been working on an all-in-one file converter program, currently using ffmpeg and imagemagick in the background. It&amp;#39;s still VERY early but I wanted to show it off anyway! The goal is for it to be a super simple alternative to all those &amp;quot;convert X to Y&amp;quot; websites, without needing to mess with complex settings to get results. P.S. if you&amp;#39;re good at ffmpeg or imagemagick, I could really use help. I&amp;#39;m in over my head and they&amp;#39;re frustrat...

  • Post #1821211

    After 2 years of waiting, the Godot pull request for transform offsets in Control nodes is FINALLY MERGED! https://github.com/godotengine/godot/pull/87081 This is a big deal for anyone doing UI in Godot, because it means you can finally animate nodes inside containers by offsetting them. This was my biggest pain point. #godot #godotengine

  • Post #1821210

    In case you missed it: I released a new rogue-like dungeon crawler where you shave enemies and try to defeat the witch that stole your hair! (It&amp;#39;s free with a web version) https://popcar2.itch.io/barberian-the-witch-curse I&amp;#39;m pretty pleased what me and my team were able to do in just 2 weeks (it was part of Frenjam 2). Enjoy! #godot #godotengine #gamedev #gaming #games #webgame