Popcar :godot:
popcar2@mastodon.gamedev.place
<p>Gamedev tutor and freelancer. <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> enthusiast. Creator of GodotOS, Morse Code Simulator, among other fun stuff!</p>
Posts
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Post #1821227
Reminder that Canvas has begun today, which is a Fediverse equivalent to /r/place, where everybody can place pixels on a giant grid. Get in here! https://canvas.fediverse.events #canvas #event #fediverse
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Post #1821225
Seems like it&#39;s finally starting to happen, Firefox is adding WebGPU to its next update on Windows: https://mozillagfx.wordpress.com/2025/07/15/shipping-webgpu-on-windows-in-firefox-141/ This could open the door for way more ambitious webgames and experiences, but it&#39;s still a ways off from being supported by every browser on every platform. Maybe in a few years... #firefox #gamedev #technology
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Post #1821224
Preaching to the choir, I know, but I wanted to share this post that&#39;s been making the rounds. Someone claims to have bought a subreddit from its mods; whether or not it&#39;s true, he&#39;s absolutely right that this happens and is dangerous. People don&#39;t realize just how much modern social media is being manipulated. I don&#39;t usually make off-topic posts like this, but I felt it was warranted considering how bad things are getting. (1/3) #fediverse #technology...
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Post #1821222
There&#39;s nothing quite like moving to a new Linux distro, having to log into everything again, and then getting 15 emails that there&#39;s a new suspicious login from each service. #linux
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Post #1821218
It&#39;s incredible how Git has like 10 different ways of storing your username and password for the upstream repo but somehow none of them work on the first try. #git #github
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Post #1821214
I updated my &quot;minifying Godot export size&quot; article to Godot 4.5, which added some extra build options. Using those, I managed to squeeze the Windows export to just 5.37MB! https://popcar.bearblog.dev/how-to-minify-godots-build-size/ #godot #gamedev
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Post #1821212
I&#39;ve been working on an all-in-one file converter program, currently using ffmpeg and imagemagick in the background. It&#39;s still VERY early but I wanted to show it off anyway! The goal is for it to be a super simple alternative to all those &quot;convert X to Y&quot; websites, without needing to mess with complex settings to get results. P.S. if you&#39;re good at ffmpeg or imagemagick, I could really use help. I&#39;m in over my head and they&#39;re frustrat...
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Post #1821211
After 2 years of waiting, the Godot pull request for transform offsets in Control nodes is FINALLY MERGED! https://github.com/godotengine/godot/pull/87081 This is a big deal for anyone doing UI in Godot, because it means you can finally animate nodes inside containers by offsetting them. This was my biggest pain point. #godot #godotengine
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Post #1821210
In case you missed it: I released a new rogue-like dungeon crawler where you shave enemies and try to defeat the witch that stole your hair! (It&#39;s free with a web version) https://popcar2.itch.io/barberian-the-witch-curse I&#39;m pretty pleased what me and my team were able to do in just 2 weeks (it was part of Frenjam 2). Enjoy! #godot #godotengine #gamedev #gaming #games #webgame