montag
montag@masto.hackers.town
<p>Really into languages, hand-made cel animation, and that quiet feeling that the world is detailed and beautiful.</p><p>Learning Spanish and Armenian.</p>
Posts
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Post #3099590
Oof, the nix build sandbox not including /usr/bin/env is definitely a bit of a wall I&#39;m not sure how to get around.
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Post #3099589
I think I&#39;m throwing in the towel trying to install Lichtfeld Studio. vcpkg is just way too cursed. It&#39;s the kind of build process that expects you to have nasm installed but tries to build python, ffmpeg, openssl, etc from source on a system that already has all those. I&#39;ve already had to do tons of tweaking to get other dependencies to build, but the error I&#39;m getting building python is just too arcane for me to waste any more effort on.
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Post #3099588
@thraeryn The Taste of Tea is really good if you&#39;re into stuff that&#39;s a little surreal.
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Post #3099586
I am going to figure out how to draw hands.
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Post #3099585
Gaussian splatting is tough. I keep getting a bunch of floaters everywhere that I&#39;m not sure how to clean up. I wonder if I&#39;ve got colmap generating the point cloud wrong.
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Post #3099584
You know, as much as learning to draw is very frustrating for me, it&#39;s actually way less frustrating than the crapshoot that is trying to do anything on a computer. I have no idea how to make hands look like hands, but at least I&#39;m not gonna get a random error message halfway through.
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Post #3099583
Usually I put together the frames for my animations in Krita, but I want to put together a tool that&#39;ll read the timings from a text file and put them together with ffmpeg instead, and now I&#39;m trying to dream up how to over-engineer it into a full text-based video editor lol.
- Post #3099582
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Post #3099581
I stumbled across Joplin on F-Droid, and it really fits well with my workflow of &quot;keep enormous lists of every idea that pops into my head throughout the day&quot;. I can even throw photos in there too now if I draw a little sketch or see something I like.
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Post #3099580
It&#39;s a little bit strange to realize how much the animation industry has probably been driven by the question of &quot;can this character be made into a toy&quot;. And honestly, separated from the uglinesses of the toy industry, it&#39;s not even really a bad question. Toys aren&#39;t inherently a bad thing, and characters should spark the viewer&#39;s imagination the way a good toy does. Just, you know, as long as the whole thing doesn&#39;t just exist to convinc...
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Post #3099579
I&#39;m figuring out more and more why people use perspective grids. One big advantage is that you get to see how things are going to overlap a lot quicker. It&#39;s been very frustrating to calculate all the lines for a box only to realize that the lines are flowing into the lines of another box behind it, and the viewer isn&#39;t going to be able the clearly see how they overlap.