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montag

montag@masto.hackers.town

<p>Really into languages, hand-made cel animation, and that quiet feeling that the world is detailed and beautiful.</p><p>Learning Spanish and Armenian.</p>

Posts

  • Post #3099590

    Oof, the nix build sandbox not including /usr/bin/env is definitely a bit of a wall I&amp;#39;m not sure how to get around.

  • Post #3099589

    I think I&amp;#39;m throwing in the towel trying to install Lichtfeld Studio. vcpkg is just way too cursed. It&amp;#39;s the kind of build process that expects you to have nasm installed but tries to build python, ffmpeg, openssl, etc from source on a system that already has all those. I&amp;#39;ve already had to do tons of tweaking to get other dependencies to build, but the error I&amp;#39;m getting building python is just too arcane for me to waste any more effort on.

  • Post #3099588

    @thraeryn The Taste of Tea is really good if you&amp;#39;re into stuff that&amp;#39;s a little surreal.

  • Post #3099586

    I am going to figure out how to draw hands.

  • Post #3099585

    Gaussian splatting is tough. I keep getting a bunch of floaters everywhere that I&amp;#39;m not sure how to clean up. I wonder if I&amp;#39;ve got colmap generating the point cloud wrong.

  • Post #3099584

    You know, as much as learning to draw is very frustrating for me, it&amp;#39;s actually way less frustrating than the crapshoot that is trying to do anything on a computer. I have no idea how to make hands look like hands, but at least I&amp;#39;m not gonna get a random error message halfway through.

  • Post #3099583

    Usually I put together the frames for my animations in Krita, but I want to put together a tool that&amp;#39;ll read the timings from a text file and put them together with ffmpeg instead, and now I&amp;#39;m trying to dream up how to over-engineer it into a full text-based video editor lol.

  • Post #3099582

  • Post #3099581

    I stumbled across Joplin on F-Droid, and it really fits well with my workflow of &amp;quot;keep enormous lists of every idea that pops into my head throughout the day&amp;quot;. I can even throw photos in there too now if I draw a little sketch or see something I like.

  • Post #3099580

    It&amp;#39;s a little bit strange to realize how much the animation industry has probably been driven by the question of &amp;quot;can this character be made into a toy&amp;quot;. And honestly, separated from the uglinesses of the toy industry, it&amp;#39;s not even really a bad question. Toys aren&amp;#39;t inherently a bad thing, and characters should spark the viewer&amp;#39;s imagination the way a good toy does. Just, you know, as long as the whole thing doesn&amp;#39;t just exist to convinc...

  • Post #3099579

    I&amp;#39;m figuring out more and more why people use perspective grids. One big advantage is that you get to see how things are going to overlap a lot quicker. It&amp;#39;s been very frustrating to calculate all the lines for a box only to realize that the lines are flowing into the lines of another box behind it, and the viewer isn&amp;#39;t going to be able the clearly see how they overlap.