Ron Gilbert (GrumpyGamer)
grumpygamer@mastodon.gamedev.place
<p>Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.</p><p>All ideas are my own, but you'd be crazy not to agree.</p>
Posts
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Post #4508487
Current status:
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Post #4345797
Thimbleweed Park was 10 years ahead on the whole AI thing. The key is Tron Tube technology.
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Post #4300620
The Thimbleweed Park 2 dev blog is live. https://blog2.thimbleweedpark.com/first_post/
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Post #4215199
You heard it here first: https://www.grumpygamer.com/twp2_announce/
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Post #4073087
Yes or No?
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Post #3949710
Being a pessimist means you'll never be shocked by bad news and always surprised by good news.
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Post #3948835
“Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.” ― Neil Gaiman "Extra ++true when playtesting" ― Ron Gilbert
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Post #3724473
"AI Fiction Is Easy to Detect Because It's Stupid and Bad" https://www.404media.co/ai-fiction-is-easy-to-detect-because-its-stupid-and-bad-research-finds/
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Post #3621167
Does the 3 second rule still apply when food falls in the toilet?
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Post #3605604
Fun fact: 3/4 of the water produced by the USS Enterprise is used to cool the computers during AI training, not to keep the crew alive.
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Post #3605603
I&#39;ve spent the last 3 days writing unit tests, because like eating potato chips, you can&#39;t write just one.
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Post #3605602
Interesting stats for the Thimbleweed Park website.
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Post #3569338
The latest Terrible Toybox Contractor agreement has a 218 word section about how you can't use AI and it was written by a real life human lawyer, so you know I'm serious. AI is a cancer to the creative process and I do consider programing to be a creative process. https://www.youtube.com/watch?v=WeCSzEtZcUw
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Post #3479706
Vibe coding is like coding when your stoned. "Yeah dude, this code is awesome."
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Post #3462072
If you use AI to generate any code or data and it's wrong, I will hold you responsible as if you'd done it yourself.
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Post #3403044
There are some narrow and very specific uses for AI. Pretending to be a human to do customer support is not one of them. I spent 20 minutes hopelessly confusing a AI customer support agent until it connected me to a human and they solved my problem in 15 secs. Don't tell 10 year old me this, but the future actually sucks.
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Post #2561162
Multi-level Dungeons with stairs. You can also make prefabs of a collection of objects and put them in the dungeon as a &quot;set piece&quot;. The wooden stairs work that way. It&#39;s prefab of 4 separate objects and all get placed as one. A height map is auto-made from the 3d model so you can walk up the stairs. No special logic.
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Post #2496779
Working on enemies and enemy AI (the good kind, not the horrible tech bro kind).
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Post #2457716
I&#39;m one step ahead of the 2038 Catastrophe. I&#39;ve converted to using 33 bit ints.
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Post #2383279
I gave up on using physics to define the dungeon, I spent a day screwing with it (math is stupid) so I decided for my use-case, a simple height map works better. I don&#39;t have rooms under rooms so this was much easier. #raylib
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Post #2188945
If I walk into a bar and order a drink I expect them to ask for ID to prove my age. If I walk into a McDonalds and buy a Big Mac I would not expect them to ask for ID to check my age and if they did I would not expect them to photocopy it and give it to Fred to keep in his poorly locked file cabinet.
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Post #1997977
I upgraded to Raylib 6.0 and everything broke. Looking for a good guide to updating to 6.0. Yet to find it. Looks like a lot in animation has been removed/changed? #raylib
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Post #1833000
Found my old S100 graphics card I got when I was 11. 128x128 resolution (64x64 if you wanted 16 colors). Made a lot of games with this in Z80 asm. I wrote a RPG game before I knew what RPG games were. Sending my old CP/M floppies to @vhamm to see if he get the data off them. I&#39;m sure there is game design gold in there.
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Post #1771617
I&#39;m going to schedule a vibe-meeting where all our AI agents just talk to each other.
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Post #1735360
Spent the day messing around with raylib. Pretty impressive. It will load and display the 3d models from @kenney.
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Post #1631333
I&#39;m resisting my urge to make a 3D adventure-like game. #ResistanceIsFutile #raylib
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Post #1542366
All the NPCs now have tasks in the world. The biggest job is for the trash collector who has to roam around collecting trash. #raylib
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Post #1542365
Rather than randomly spawn trash, I&#39;m making it when two NPC get into a conversations, one of them drops trash. Choke points like the gully into town are going to become filled with trash. Not to worry, the trash collector will clean it up. Just like your Mom.
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Post #1542364
Litterbugs!
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Post #1542363
RE: https://mastodon.nz/@davemosk/116434847880989153 Wellington: Hold my beer Seattle, I&#39;ll show you rain.