Elektrine lite

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Jan

blurple@mas.to

<p>Graphics Programmer, Humanoid Confusion, often sleepy.<br /><a href="https://headscratch.net" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">headscratch.net</span><span class="invisible"></span></a></p>

Posts

  • Post #2194219

    Vertex output capturing in vil (experimental Vulkan debugging layer) now works well enough that it can visualize the beauty of GPU culling. The green lines visualize the frustum of the rendered scene in the background.

  • Post #2194217

    I would love to see a game building upon the beauty of visualized trajectories.

  • Post #2194216

    After a day of trial and error (lots of bugs found), I got vil to run with Wine/Proton. Will be interesting to have a look at DXVK like this and to test and fix the vil codepaths for all the Vulkan extensions it uses.

  • Post #2194215

    I used to be sad that vil couldn&amp;#39;t support hooked overlays (without application support) on wayland as it doesn&amp;#39;t really support input hooking/grabbing and subsurfaces don&amp;#39;t get their own input. But a couple of weeks back I played around with wlr_layer_shell and it&amp;#39;s... basically just a proper, integrated way to show overlays that are super hacky and error-prone on all other platforms?