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Kobiac

Kobiac@dice.camp

<p>TTRPGs and more.</p>

Posts

  • Post #2806560

    Back to RPGs: Latest complete play experience was The Girls of the Genziana Hotel. It&amp;#39;s a Carved from Brindlewood game, which means that the players came up with the answers to the central questions in the mystery, and the GM improvised off a range of NPCs, locations and possible clues. I enjoyed it, and it became a horror game in the sense of making us really feel what it is like to be at the bottom of the social hierarchy, without any inherent... 1/2

  • Post #2806559

    Worth remembering. These are classic «market warfare» tactics, so easy to forget. RE: https://infosec.exchange/@wdormann/116550589355557119

  • Post #2806558

    Help! Have I been contacted by an autonomous AI agent trying to secure a ttrpg writing commission? You decide! Here is a screenshot of the e-mail I received. No links to any samples, references or a portfolio. Checking the e-mail adress, I find that &amp;quot;agentmail.to&amp;quot; is... an inbox API for AI agents! Have any of you experienced this? I guess it is some enterprising ttrpg cottage industrialist trying to make some easy money? I wasn&amp;#39;t prepared for this kind of personalised s...

  • Post #2806557

    &amp;quot;A question-based RPG&amp;quot;. To re-ignite the creative spark, I&amp;#39;ve been toying with the idea of writing a game that revolves around questions -- both when it comes to scenarios, and for resolving situations during play. For the scenario: From the big picture to small details. &amp;quot;Why is the city abandoned?&amp;quot;, &amp;quot;Who lived in this house?&amp;quot;, &amp;quot;What do we want to do with our findings&amp;quot;? The GM provides locations, NPCs, hints -- The...

  • Post #2806556

    Mini-review of The Dispossessed (1974) by Ursula Le Guin. First of all, I&amp;#39;m proud to have finished another book in this day and age. My mind feels ravaged by time, newsletters, short web articles and witty Mastodon posts. Anyway. This sci-fi novel still feels fresh, 52 years after it was published. Well done, Ursula! In short the book follows a protagonist from a 170-year old anarchist experimental society on Anarres, the moon orbiting 1/3

  • Post #2806555

    Little Beaver - Get into the Party Life (1974). I listen more to groove-based music than melody-based music, and this is such a laidback gem (with completely inappropriate lyrics for someone like me): https://youtu.be/3Wl1QjO9TNs?is=2Mg50bGVasOmTJDM

  • Post #2806554

    From today’s trip to Kistefos, an outdoor sculpture park and art gallery space near Oslo. A magical place, aways an inspiration for profoundly weird encounters. On the huge blue head sculpture called «BLUE» by Marianne Heske, is written: «on crying a river».

  • Post #2806553

    Loose thoughts about how patterns of play could be visualized as figures or diagrams. «The Flower of Return», if a persistent base is where the PCs consistently return to, a «Four Questions Cube» (for shared storybuilding), a «Three-tier Pyramid» or «Three dominoes» for a sequence of linear, structured ‘acts’ and so on.

  • Post #2806552

    Interesting comparison of various «game engines» in rpgs, trying to define games in more clearly defined «families» rather than broad terms. https://open.substack.com/pub/zotiquest/p/fiction-engines-pressure-engines?r=az15p&amp;amp;utm_medium=ios