Post #2806557
2026-05-15 17:30 UTC
"A question-based RPG".
To re-ignite the creative spark, I've been toying with the idea of writing a game that revolves around questions -- both when it comes to scenarios, and for resolving situations during play.
For the scenario: From the big picture to small details. "Why is the city abandoned?", "Who lived in this house?", "What do we want to do with our findings"? The GM provides locations, NPCs, hints -- The players come up with the answers, Brindlewood-style. 1/2
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