Post #2806553
2026-05-23 10:17 UTC
Loose thoughts about how patterns of play could be visualized as figures or diagrams. «The Flower of Return», if a persistent base is where the PCs consistently return to, a «Four Questions Cube» (for shared storybuilding), a «Three-tier Pyramid» or «Three dominoes» for a sequence of linear, structured ‘acts’ and so on.
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