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Daniel Gibson

Doomed_Daniel@mastodon.gamedev.place

<p>Linux User, Programmer, Gamedev, Metalhead ♠️ ADHD ♠️ he/him ♠️ formerly on Twitter and mastodon.technology with the same handle</p>

Posts

  • Post #4255746

    @ZenHeathen@beige.party @currentbias@zeroes.ca Yeah, of course - it&#39;s just a noteworthy difference that long COVID also comes with apathy and fatigue, so it&#39;s probably worth investigating why the lack of Dopamine can have such different results. (Maybe the fatigue-part has additional reasons like a fucked up lung that can&#39;t provide as much oxygen anymore)

  • Post #3817328

    Who would&#39;ve thought that goatse.cx was preferable to 95% of today&#39;s internet (Cartoon by @ZachWeinersmith@mastodon.social)

  • Post #3405033

    You all make fun of the goose with the golden eggs, but &amp;quot;the value is in the goose&amp;quot; is something that game studios and other tech companies doing mass layoffs, thinking that their franchises are their biggest assets, apparently still don&amp;#39;t get

  • Post #3405032

    we have handheld fan at home

  • Post #2162641

    I don&amp;#39;t think I&amp;#39;ll stop using Firefox anytime soon. Yes, their management are fucking idiots and it&amp;#39;s annoying that I&amp;#39;ll have to disable new AI features whenever they release them.. But the alternative is to use something Chromium-based, which would make Google&amp;#39;s domination of web technology absolute - and Google is 100x more evil than Mozilla ever could be. I hope this fucking bubble pops before Mozilla fucks up Firefox so badly that it becomes complete...

  • Post #1924408

    Is there anything more idiotic than &amp;quot;necro-bumping&amp;quot; rules in forums? There&amp;#39;s a forum thread to a still relevant topic, maybe even on the first page of search engine results, but when you add current information that&amp;#39;s &amp;quot;necrobumping&amp;quot; and the thread is closed..

  • Post #1902129

    RE: https://wandering.shop/@xgranade/116483615490658632 OMG imagine how great that bug (see also https://github.blog/security/securing-the-git-push-pipeline-responding-to-a-critical-remote-code-execution-vulnerability/) could&amp;#39;ve been in combination with copy_fail

  • Post #1890392

    Oh fun, Github doesn&amp;#39;t show all open pull requests anymore - not sure which exactly are missing, but at least one of them is from me and was still in Draft state, so it&amp;#39;s possible that their LLM decided not to show drafts in the open PR list anymore At least the affected PRs still exist, e.g. https://github.com/dhewm/dhewm3/pull/585 - you just can&amp;#39;t find them anymore 🙃

  • Post #1608663

    When the AI hype is over, many tech companies will wake up with a really bad hangover once they realize how much talent they lost due to: - People they fired so they have more money for ~~crack~~ nvidia hardware - People who quit because they were fed up with the bullshit - People who turned into vegetables by using &amp;quot;AI&amp;quot; too much

  • Post #844167

    Earlier this week I released the third (and hopefully last) Release Candidate for dhewm3 1.5.5: https://dhewm3.org/#dhewm3-1.5.5-release-candidate-3 Testing is very welcome! The biggest changes since 1.5.4 are: * Removed microstutters, runs at smooth 60FPS now instead of trying to run at 62.5FPS which is bad on 60Hz screens with VSync * Support for aspect-ratio-independent GUIs (HUD and menus). Requires updated GUIs, dhewm3 provides ones for base game, D3XP and Lost Mission * Lots of bugfixes...