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Nina Kiel

Beurkeek@peoplemaking.games

<p>Game developer, journalist, podcaster, researcher, diversity and inclusion advocate, IGF finalist</p><p>Research fellow at FH Dortmund (project KoSpiRIT)</p><p>Previously: Head of Diversity &amp; Inclusion and Narrative Lead at Flying Sheep Studios, Research fellow at TH Köln (project InclusiveGameLab)</p><p>🏳️‍🌈🏳️‍⚧️ they/them, sier/sien</p><p><a href="https://peoplemaking.games/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://peoplemaking.games/tags/GameStudies" class="mention hashtag" rel="tag">#<span>GameStudies</span></a> <a href="https://peoplemaking.games/tags/Diversity" class="mention hashtag" rel="tag">#<span>Diversity</span></a> <a href="https://peoplemaking.games/tags/Inclusion" class="mention hashtag" rel="tag">#<span>Inclusion</span></a></p>

Posts

  • Post #4495050

    I&#39;m currently working on additional backgrounds for &quot;Learning the Ropes&quot; and spent the last couple of days experimenting with different colour schemes for the waiting room of the BDSM studio. Let me know which one you like best! #GameDev #GameArt #VisualNovel #SexWork

  • Post #4045700

    Heute um 14 Uhr geht es bei den German Dev Days um #Sexarbeit: Katharina Ziolkowski und ich stellen unser Projekt &amp;quot;Learning the Ropes&amp;quot; vor und kontextualisieren es in der Spielhistorie, die geprägt ist von Stereotypen und Stigmata.

  • Post #3902765

    Für IGN-Deutschland habe ich mit Antonia Dressler über undurchsichtige Richtlinien im Umgang mit #AdultContent, Deplatforming, und zunehmende Beschränkungen der Kunstfreiheit gesprochen: https://de.ign.com/gesellschaft-und-politik/153541/steam-epic-kickstarter-aber-nicht-nintendos-estore-so-wird-mit-dem-verbot-von-nsfw-inhalten-menschen #Gaming #Steam #PaymentProcessors

  • Post #3902764

    Kommt zur Demo gegen die Sozialkürzungen am 11.07. in #dusseldorf! Alle wichtigen Information zum Ablauf, zur An- und Abreise und zu Barrieren findet ihr in den nachfolgenden Posts. #Sozialproteste #dePol #Demo

  • Post #3902763

    My best friend surprised me with a couple of birthday gifts today, all of which are awesome, but my favourite part is this little hand-drawn Lae&amp;#39;zel on the envelope. I love her so much. #BaldursGate3

  • Post #3902762

    *sigh* https://shmuplations.com/miyamotoxeno/

  • Post #3902761

    I&amp;#39;ve been spending a lot of time on trains lately and decided to use this opportunity to work on a new #embroidery piece. Something more light-hearted for a change.

  • Post #3636711

    Gibt es Gebärdendolmetscher*innen im Raum #dusseldorf, die kurzfristig am Samstag, den 11.07. beim Sozialprotest unterstützen und die Redebeiträge begleiten könnten? Geplant sind sieben bis acht Beiträge von je ca. 5 Minuten Dauer, hinzu kämen Anmoderationen und organisatorische Hinweise. Die Demo beginnt um 14 Uhr. Ein Honorar kann gezahlt werden. Meldet Euch, wenn Ihr Interesse habt, dann stelle ich den Kontakt zum Orga-Team her. #Barrierefreiheit

  • Post #3448114

    Feels appropriate to continue working on this particular piece this weekend. #embroidery #heatwave

  • Post #2470486

    I&amp;#39;m incredibly happy to announce that something me and my (former) team at the TH Köln and Fachstelle für Jugendmedienkultur NRW worked on for the past two years is finally available: An archive of Open Educational Resources focusing on gaming and accessibility! https://www.twillo.de/edu-sharing/components/collections?id=a3ed75b1-a23c-4e42-ad75-b1a23c1e4264 https://www.youtube.com/@InclusiveGameLab As a game developer, you can use these to educate yourself about accessibility and...

  • Post #1736104

    Wonderful news: The #StarTrek &amp;quot;Deep Space Nine&amp;quot; documentary &amp;quot;What We Left Behind&amp;quot; is now available for free on YouTube! This is the first time European fans can watch it legally (outside of the few public screenings that happened back in 2018 when the movie was released). https://www.youtube.com/watch?v=3u3WwFMgy5A

  • Post #1574910

    Latest #ChatGPT model uses Elon Musk’s Grokipedia as source, tests reveal: https://www.theguardian.com/technology/2026/jan/24/latest-chatgpt-model-uses-elon-musks-grokipedia-as-source-tests-reveal &amp;quot;The latest model of ChatGPT has begun to cite Elon Musk’s Grokipedia as a source on a wide range of queries, including on Iranian conglomerates and Holocaust deniers, raising concerns about misinformation on the platform.&amp;quot;

  • Post #892400

    Happy Trans Day of Visibilty, we&amp;#39;ve always existed and we will continue to exist. #TDoV #TransDayOfVisiblity

  • Post #789010

    Having to spend valuable life time creating PowerPoint slides doesn&amp;#39;t seem fair, especially with a looming apocalypse, but: here we are. ✨

  • Post #789009

    I started playing #BluePrince a few wheeks ago on a whim and it turned out to be one of the most engaging games I&amp;#39;ve experienced in years. I love it to bits. Still, I hesitate to recommend it. Why? It&amp;#39;s an #accessibility nightmare. Let me explain.

  • Post #789008

    So many riddles and basic mechanics in the game rely entirely on colour perception. Take for example the billiard room riddle: It will present you with a series of mathematical equations you have to solve in order to get valuable resources. However, the mathematical functions are only represented through colours, which people with colour vision deficiency will likely struggle to identify. There are no other channels to fall back on, like symbols corresponding to individual colours, a solution...

  • Post #789007

    Font styles are not the only issue, most of the text in the game is also way, WAY too small. The default should have been larger, with a few options to modify it. As it is now, I often have to lean forward or squint to be able to read the text shown on screen. Again, despite great eye sight.

  • Post #789006

    Wir schreiben das Jahr 2026 und es ist immer noch üblich, Errungenschaften von Frauen sowie die toxischen Verhaltensweisen ihrer berühmteren (Ehe-)Partner unsichtbar zu machen. Ein besonders anschauliches und kurioses Beispiel: Eine Retrospektive zum 40. Jubiläum der &amp;quot;The Legend of Zelda&amp;quot;-Reihe. Hier heißt es, die namensgebende Prinzessin sei nach Zelda Fitzgerald benannt, der &amp;quot;bildhübsche[n] und smarte[n] Ehefrau des bekannten amerikanischen Romanautors F. Scott Fit...

  • Post #789005

    Doing some chill after-work embroidery to unwind

  • Post #789004

    The Royal National Institute of Blind People is looking for thoughts on accessibility tags. If you are interested in sharing your experiences, please fill out the below survey: https://forms.cloud.microsoft/Pages/ResponsePage.aspx?id=fDNFXZLR_EOqWAVVfJFxvPwtCMRH1OBIhk3KUfpivQtURUE1UThYSFRBR0FYUDdBOVZVOVM4RUk5UC4u #GameAccessibility

  • Post #776244

    This is an incredibly specific request, but I&amp;#39;m hoping for some Fediverse magic: Does anyone here own a Nintendo Hands Free Controller AND could take a photo of it for a CC-BY-SA 4.0 licensed OER project? Any help would be much appreciated, boosts included! (Edit: I already reached out to a few users on Reddit as well as two museums, thanks everyone for the suggestions!) #OpenEducationalResources #Nintendo #Accessibility #Gaming #RetroGaming