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Beldarak

Beldarak@mastodon.gamedev.place

<p>He/him</p><p>I&#39;m an indie developper from Belgium.</p><p>Liking indie videogames (Terraria, Valheim...), board-games, books (Gene Wolfe &lt;3)... and beer!</p><p>Working on the Myrne games. Which are sci-fi and fantasy (sometimes both) lighthearted RPGs.</p><p>Also love to go into long tirades about ending capitalism.</p>

Posts

  • Post #3677482

    What the fuck is this. Trying to activate developer mode on my Android phone. &amp;quot;Find the build number&amp;quot; that can basically be anywhere fuck you we change its place with every OS version... &amp;quot;Tap it a shitton of time like a moron&amp;quot; I guess a single switch was too easy ? That&amp;#39;s so fucking dumb. Also, my build number is nowhere to be found...

  • Post #3677481

  • Post #3677480

    If you could go back in time, would you assassinate Akinator to avoid the LLM apocalypse ?

  • Post #3677479

    Worked on melee combat for a few days. I added some combos to each melee weapons, replaced their complex stats by pressets and atk types. Instead of having a knife that does x% bleed chance, I now set it up with a three steps combo. - First hit is a &amp;quot;Pierce&amp;quot;, it has high chances of crit and bleed but less damages. - Then it&amp;#39;s a &amp;quot;Slash&amp;quot; (lower bleed and crit, more base damages). - And it finishes with a Pierce but since it&amp;#39;s the end of the...

  • Post #3677478

    Wanted a gif of me getting absolutely mauled by those dogs with a clever comment like &amp;quot;Still not enough to survive those bad boys though&amp;quot;... But the gods have favoured us \o/ Don&amp;#39;t try this at home, folks. I still didn&amp;#39;t implement armor values. This was a LOT of luck^^ #myrne6313 #myrne6313_gameplay #gamedev #pixelart

  • Post #2052454

    Big refactor work today ! :) I got rid of the weight/encumbrance system and replaced it with fixed inventory slots. The old system seemed like a good idea on paper, giving more granualr choices to the player. You could decide to forfeit a few bullets to get enough place for that big, shiny loot, great, right? But not really. It made it hard, even with visual aids, to really see what items took a lot of place in a glance. [...] #gamedev #myrne6313 #indiegame

  • Post #2052452

    Working on all those little things that make a game, but also take forever to actually create. Was starting to get really sick of those Item popups showing no data^^ #gamedev #myrne6313