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Post #2052454

2026-05-03 19:05 UTC

Big refactor work today ! :) I got rid of the weight/encumbrance system and replaced it with fixed inventory slots. The old system seemed like a good idea on paper, giving more granualr choices to the player. You could decide to forfeit a few bullets to get enough place for that big, shiny loot, great, right? But not really. It made it hard, even with visual aids, to really see what items took a lot of place in a glance. [...] #gamedev #myrne6313 #indiegame

Replies (1)

  • And it was simply not fun. Having to use quantity sliders to drop stuff on the ground, micro-managing quantities, etc... Just annoying. I'm no big fan of having to sacrifice a full stack of bullets in Arc Raiders just to pick up that one rare material but let's face it, it's quick, it's clear what you sacrifice to get what... it just works. [...]

    Open ##2385831