@Beldarak@mastodon.gamedev.place
Post #3677479
2026-07-08 00:08 UTC
Worked on melee combat for a few days.
I added some combos to each melee weapons, replaced their complex stats by pressets and atk types.
Instead of having a knife that does x% bleed chance, I now set it up with a three steps combo.
- First hit is a "Pierce", it has high chances of crit and bleed but less damages.
- Then it's a "Slash" (lower bleed and crit, more base damages).
- And it finishes with a Pierce but since it's the end of the combo, it deals more damages.
#gamedev #myrne6313
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