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Post #3677479

2026-07-08 00:08 UTC

Worked on melee combat for a few days. I added some combos to each melee weapons, replaced their complex stats by pressets and atk types. Instead of having a knife that does x% bleed chance, I now set it up with a three steps combo. - First hit is a "Pierce", it has high chances of crit and bleed but less damages. - Then it's a "Slash" (lower bleed and crit, more base damages). - And it finishes with a Pierce but since it's the end of the combo, it deals more damages. #gamedev #myrne6313

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