2026-05-01 14:41 UTC
I've been clearing cobwebs off the Doomsday codebase recently.
The project has been very much on hiatus. I last worked on this code 5-8 years ago.
It's amazing how much of it I've forgotten. Doomsday Engine represents a solid 20 years of invested time, and it shows. There is so much stuff: ...
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@jk@skyjake.fi 2026-05-01 14:42
... an amalgamation of Doom/Heretic/Hexen, a complete GUI framework, a smaller widget framework for the game menus, a scripting language, a document processing tool, partially finished next-gen renderer, scriptable 3D model system, and heaps of UI for configuration and package management. The actual games having been largely left in vanilla state highlights where my focus has been over the years. I was never a game modder, concentrating instead on the scaffolding.