2026-05-01 14:42 UTC
... an amalgamation of Doom/Heretic/Hexen, a complete GUI framework, a smaller widget framework for the game menus, a scripting language, a document processing tool, partially finished next-gen renderer, scriptable 3D model system, and heaps of UI for configuration and package management.
The actual games having been largely left in vanilla state highlights where my focus has been over the years. I was never a game modder, concentrating instead on the scaffolding.
Replies (1)
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@jk@skyjake.fi 2026-05-01 14:43
I've been working toward the 3.0 goals: SDL 3 (and Qt 6) migration, superficial UI facelifts, better CMake structure and dependency management, MSVC build on Windows (instead of MinGW), and cleaner macOS/Linux builds. It's mostly maintenance but I've appreciated the walk down memory lane. It's nice to see the games working as before. Question is: do I still have interest in pushing Doomsday forward? The next-gen rendering is an interesting challenge, but it's also a huge investment.