2026-05-01 14:43 UTC
I've been working toward the 3.0 goals: SDL 3 (and Qt 6) migration, superficial UI facelifts, better CMake structure and dependency management, MSVC build on Windows (instead of MinGW), and cleaner macOS/Linux builds. It's mostly maintenance but I've appreciated the walk down memory lane. It's nice to see the games working as before.
Question is: do I still have interest in pushing Doomsday forward? The next-gen rendering is an interesting challenge, but it's also a huge investment.
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