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skyjake

jk@skyjake.fi

<p>Graphics/multimedia researcher at Nokia. On my spare time I write code for fun.</p><p>Recently I&#39;ve been focusing on various Smolnet projects like <a href="https://skyjake.fi/tags/Lagrange" class="mention hashtag" rel="tag">#<span>Lagrange</span></a>.</p><p>I started working on Doomsday Engine in 1999 and somehow that project is still ongoing, too (although on hiatus currently).</p><p>PGP public key fingerprint: 1567 4AE4 9866 7047 A3EB 9431 BACC FCFB 98DB 2EDC</p>

Posts

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    RE: https://skyjake.fi/@lagrange/116035029279643901 This has been a long time coming. I wouldn&amp;#39;t say the app is perfect by any means, but by now it&amp;#39;s certainly time-tested. I use it daily for browsing Gemini and managing bbs.geminispace.org on both the iPhone and iPad. The TestFlight continues for beta builds. #GeminiProtocol #GeminiProject

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    A new feature coming in #Lagrange v1.21: input prompts appear inline with page contents. For anything interactive (search fields, games, social sites like BBS/Station) this is a substantial improvement.

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    Version 0.1.0 of @lagrange was released exactly six years ago. Happy anniversary/birthday! 🎂 This morning I submitted version 1.21 for Apple App Store review. This will be the second public App Store version (if/when it&amp;#39;s accepted...). This follows 110 TestFlight builds over the past five years. There are 142 tagged releases in the Git repository. #GeminiProtocol #Lagrange

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    Want to try @lagrange but can&amp;#39;t install it? Have I got a solution for you. Lagrange as a Web App: Running a Browser Inside a Browser — https://gmi.skyjake.fi/gemlog/2026/09/emscripten-lagrange.gmi The native Lagrange is obviously the better choice for most uses, but if anyone new to Gemini wants to quickly see a demo of Geminispace, or show Gemini to someone, it&amp;#39;s difficult to beat the convenience of a visit to https://lagrange.skyjake.fi/.

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    I’m excited! Lagrange v2.0 is nearing completion. The major features I wanted are all in, and now I’m doing testing and polishing on all the platforms. I already wrote 5.8k words for the release gemlog post. (The previous longest release announcement was v1.7 with 2.6k words.) So yeah, there will be a couple of new things. Here’s a little teaser screenshot:

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    I&amp;#39;ve been clearing cobwebs off the Doomsday codebase recently. The project has been very much on hiatus. I last worked on this code 5-8 years ago. It&amp;#39;s amazing how much of it I&amp;#39;ve forgotten. Doomsday Engine represents a solid 20 years of invested time, and it shows. There is so much stuff: ...