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@FoxtrotDeltaTango@sh.itjust.works

Three developers' different philosophies on difficulty for their games

2026-07-26 02:33 UTC

cross-posted from: piefed.world/post/612204

Replies (6)

  • @OwOarchist@pawb.social 2026-07-26 03:25

    Me, having beaten the game on the highest difficulty level, going back to play it on easy mode in the next playthrough: sometimes I just want to relax while I utterly massacre some bad guys.

    Open ##4323207

  • As someone who’s done Video game QA, working with Tomonobu Itagaki doesn’t sound pleasant. Those campaign sprints are hard enough as is

    Open ##4324596

  • @panda_abyss@lemmy.ca 2026-07-26 03:34

    Both are perfectly acceptable philosophies, but many Souls players need to learn that losing at a game for 150 hours is not what other people find fun.

    Open ##4325342

  • @eatCasserole@lemmy.world 2026-07-26 04:02

    “…to first face that challenge and to overcome it in some way that suits them as a player.” Honestly when that player is me, this is just going to mean playing a different game. I’m old and busy, I really don’t have the time or energy for hard games.

    Open ##4330374

  • @farmgineer@nord.pub 2026-07-26 04:58

    I’m not paying for a game that doesn’t allow changing difficulty if I want/need. I work two jobs and have to do most home cleaning and maintenance. I used to game competitively back in the early 2000s, but I don’t have time for that shit nor gatekeeping.

    Open ##4341199

  • @PieMePlenty@lemmy.world 2026-07-27 11:37

    Personally, I gave up at the first fight in Bloodborne (I have 40 min of gameplay). Never touched a souls game ever again.

    Open ##4374266