@floooh@mastodon.gamedev.place
Post #4186490
2026-07-19 16:28 UTC
@MikkoMononen@mastodon.gamedev.place aaaaaha... it's the 'rollingResistance' material property, this is zero by default (probably an oversight), and that keeps spheres rolling forever... and setting this to a >0 value feels a lot less hacky than tinkering with linear and angular damping, thanks for pointing me in the right direction!
Replies (1)
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@MikkoMononen@mastodon.gamedev.place 2026-07-19 18:00
@floooh@mastodon.gamedev.place glad you found it! When i watched the release video it felt like an invisible killer feature.