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@ratking@mstdn.io

Post #4146174

2026-07-27 20:11 UTC

@wonziu@ioc.exchange I especially love how simple the algorithm is. I'm sure back then they had to do a lot of optimizations and write it in Assembly, but the general idea instantly clicks and is fun to code. For me personally the best voxel game was Outcast, it was so beautiful in some areas.

Replies (1)

  • @wonziu@ioc.exchange 2026-07-27 20:26

    @ratking@mstdn.io the 4 megs of ram was something back then :) It was funny how Novalogic were upgrading the engine over the years. It was a good idea. Outcast was amazing, but they have had hard time when they were unable to optimize their tech for the new fancy thing, GPUs :) It was very CPU dependent and demanding. But it was also a nice piece of code and art :)

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