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@senchawizard@dillyofapickle.com

Post #3869233

2026-07-16 21:46 UTC

this high-trust traditional adventure design has really been a great rabbit hole to follow. i did *some* aspects of it back in the day (late 90's, early 00's). so, one track followed recommended CoC's Secrets adventure by Chaosium, so i purchased it. let the perusing begin! #TTRPG

Replies (2)

  • i can appreciate this design. it follows a certain structure with a conclusion for each adventure in the module. the conclusions seem to be of the "if the players do X, A happens. if the players do Y, B happens" structure. there's descriptions of some areas with things if the players choose to do the thing. hopefully, i'm on the right track. i did this back in the day out of general laziness and i knew you can't predict every action a player does or you're going to go as mad as someone who follow Cthulhu.

    Open ##3869404

  • my understanding is the trust is about the player + GM ability to generate scenes and so on. as such, they don't need a "script". low-trust would be more along the lines of a kind of script akin to modern DnD modules. again, i might be wrong. maybe they'll chime in and provide correction to my understanding because, knowing me, i made a misstep somewhere and my foot is in bantha poodoo.

    Open ##3870464