@senchawizard@dillyofapickle.com
Post #3869233
2026-07-16 21:46 UTC
Replies (2)
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@senchawizard@dillyofapickle.com 2026-07-16 21:55
i can appreciate this design. it follows a certain structure with a conclusion for each adventure in the module. the conclusions seem to be of the "if the players do X, A happens. if the players do Y, B happens" structure. there's descriptions of some areas with things if the players choose to do the thing. hopefully, i'm on the right track. i did this back in the day out of general laziness and i knew you can't predict every action a player does or you're going to go as mad as someone who follow Cthulhu.
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@senchawizard@dillyofapickle.com 2026-07-16 22:51
my understanding is the trust is about the player + GM ability to generate scenes and so on. as such, they don't need a "script". low-trust would be more along the lines of a kind of script akin to modern DnD modules. again, i might be wrong. maybe they'll chime in and provide correction to my understanding because, knowing me, i made a misstep somewhere and my foot is in bantha poodoo.