@senchawizard@dillyofapickle.com
Post #3869404
2026-07-16 21:55 UTC
i can appreciate this design. it follows a certain structure with a conclusion for each adventure in the module. the conclusions seem to be of the "if the players do X, A happens. if the players do Y, B happens" structure. there's descriptions of some areas with things if the players choose to do the thing.
hopefully, i'm on the right track. i did this back in the day out of general laziness and i knew you can't predict every action a player does or you're going to go as mad as someone who follow Cthulhu.
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