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@inclementimmigrant@lemmy.world

Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole

2026-07-06 19:27 UTC

Replies (5)

  • @iamthetot@piefed.ca 2026-07-06 22:17

    Feels like a tough problem to solve, but I don’t think it’s unsolvable. Maybe the refund window could be shorter for games that report themselves as short/small/micro/whatever. Or ineligible for automatic refunds if you have a certain achievement (this one probably is not a good idea).

    Open ##3798728

  • @GreenKnight23@lemmy.world 2026-07-07 00:40

    I guess he should have checked to see how quickly one could beat the game before listing it for sale.

    Open ##3805489

  • @Veritrax@lemmy.ca 2026-07-06 20:13

    For a lot of people there needs to be a certain amount of perceived value per dollar. The article said the game is $5 full price. If I spent $5 and beat it in under 2 hours, I’d refund it too.

    Open ##3805595

  • @ampersandrew@lemmy.world 2026-07-06 19:37

    I hate to say it, but the business model always affects the game design. The “meta” is to make a game that’s longer than 2 hours if you want to avoid this, or that the player otherwise won’t want to part with after that 2 hours is up.

    Open ##3806402

  • @ToxicWaste@lemmy.cafe 2026-07-07 05:27

    it is for sure bad taste, to refund a game you enjoyed. but it can’t be solved. adjusting time windows will only shift the problem… however, i do not think this is a problem which needs solving. while it enables some frustration, i am pretty sure this feature makes more money than it looses: because players have this relatively generous refund model, they can take a risk in what they buy. that way players can properly test drive the games they buy and keep the ones which actually strike their fancy. if that policy would not exist, i think many purchases just would not be made in the first place. especially in this economy.

    Open ##3812763