Post #3779022
2026-07-12 18:00 UTC
Replies (3)
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@lina@vt.social 2026-07-12 18:00
* This will be released as MIT/Apache2 dual licensed soon * It's a 100% pure Rust implementation, using the wgpu crate for rendering (supports OpenGL, DirectX, Metal, Vulkan, and WebGL+WebGPU) * Layered API (load, drive, render) * Godot component in the works * Native/C API planned, please send feedback if you have a use case! * It's a completely black-box independent implementation, NOT subject to Live2D license terms
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@trollkatt@mastodon.online 2026-07-13 07:25
@lina@vt.social Hi! For the most part it works really well. I tested it with Tororo & Hijiki model ( https://www.live2d.com/en/learn/sample/tororo-hijiki/ ) The labels don't render properly (I wouldn't be able to read them anyway cause I don't know Japanese) and moving some of the last controls on the list makes a double paw appear, but I have no idea if this is because of the model or some bug 😅
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@thekhanj@mastodon.social 2026-07-14 10:23
@lina@vt.social :')