Post #3714083
2026-07-10 09:17 UTC
@Simpike@mastodon.social @lordsplodge@brettspiel.space @alicemcalicepants@ohai.social @stephaniewalter@front-end.social The thing I've seen done more often than colour encoding is to give them some other characteristic too. So the apples are red but also the only apple-shaped thing, not just red cubes vs yellow cubes. Certainly when I'm designing components for 3d printing I try not to make colour the _only_ distinguishing characteristic. (Looking through my catalogue, I have not always succeeded.)
Replies (1)
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@lordsplodge@brettspiel.space 2026-07-10 09:33
@RogerBW@discordian.social @Simpike@mastodon.social @alicemcalicepants@ohai.social @stephaniewalter@front-end.social Yes. This! Double coding using colour AND shape is pretty much the way to go in most board games. It’s technically a solved issue (but mass produced cubes are cheaper so here we are…) An additional issue with wooden cubes is they’re often printed a different shade from the cube on the card or board, making for yet another issue for colourblind board gaming folk! #BoardGames #BrettSpiele #j2s