Post #3664390
2026-06-27 09:46 UTC
This makes some giant leaps in thinking the AI reverse engineered the binaries rather than doing web searches on the filenames and their contents (as a lapsed remaker I know what games are well documented) and then looks at how any binary is vulnerable (it's not, well documented hand assembled Z80 code with published memory maps isn't gigs of compiler optimised code for modern CPUs) but it's an interesting read.
Bypassed Medium link below.
https://freedium-mirror.cfd/https://kotrotsos.medium.com/we-pointed-an-ai-at-raw-binary-files-from-1986-662ba30120f3
Replies (2)
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@naturepunk@ecoevo.social 2026-06-27 09:52
It's not that different to using Ghidra or similar reverse engineering tools reading between the lines. It required the person using the AI to know about the architecture and how games of that era are built in order to get the right results and know when it was off on a tangent. I don't think it's as big a jump as reading hex files and doing the dissembly on paper and using a modern dissembler.
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@naturepunk@ecoevo.social 2026-06-27 09:54
Actually, it might not be doing the actual web searches but that doesn't mean the results of those web searches aren't part of it's training. Claude uses terabytes of public code in it's training data. I didn't make that clear. It was trained on the contents of these files.