Post #4110221
2026-06-27 09:52 UTC
It's not that different to using Ghidra or similar reverse engineering tools reading between the lines. It required the person using the AI to know about the architecture and how games of that era are built in order to get the right results and know when it was off on a tangent. I don't think it's as big a jump as reading hex files and doing the dissembly on paper and using a modern dissembler.
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