@hardpenguin13@mastodon.gamedev.place
Post #3530982
2026-07-02 08:18 UTC
Replies (2)
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@ace@toots.ananace.dev 2026-07-02 09:25
@hardpenguin13@mastodon.gamedev.place Steam manages to keeps their spot in the game market, not by virtue of being the perfect platform, but by virtue of being the one platform that's not actively shooting itself in the foot. It's not perfect for consumers, it's not perfect for developers, and it's not perfect for publishers. But it keeps managing to be various levels of decent for all three. The big alternatives are either poor for developers or publishers, or actively painful for consumers.
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@seq@infosec.exchange 2026-07-03 15:21
@hardpenguin13@mastodon.gamedev.place I'm not generally a Steam defender, I've always had my fair share of qualms with them. Although I'd claim they have done plenty of good things no one else ever bothered with. Cloud saves, Workshop, Proton, Steam Input, just to name a few. But what I _really_ think everyone seems to have forgotten by now is Remote Play Together, making local-only co-op games playable online. That was an absolutely brilliant idea and a technical achievement that they deserve plenty more credit for. That has been a complete game changer for a lot of us. All the other competitors have always just focused on the games and thrown money on that. They've never realised that they at this point would need a bigger perspective than that, after giving Steam/Valve this much of a headstart. Just expanding the game library would've been enough in 2005. But back then they were still all too busy talking shit about how PC gaming was a lost cause instead of trying to do something. And it's not like Valve has been super speedy with any of their new features either... GOG has been the only competitor in my mind that has stuck to it the entire time and actually _tried_ to get somewhere, with the limited resources they have. But the odds have always been stacked against them.