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@aeva@mastodon.gamedev.place

Post #3425559

2026-06-25 05:22 UTC

I had an idea for a different way to merge the already-visible set of sprites with the impending-visible set of sprites, and it looks worse lol. Perhaps I'll just have to employ the "radical self-acceptance" strat here if the blending idea doesn't play out either. (generally applicable to many problems in life)

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-26 03:48

    okie I like this version a lot more (click the link to see it) https://zone.dog/games/firmament7/ this version has the clouds draw twice fading in and out in opposite phases. the clouds that are in the invisible phase are re-sorted, thus the system is able to make gentle intermittent corrections to the draw order without being super obvious. I'm using stochastic transparency to do the blending because it turns out using alpha transparency makes the math much harder to get right. EDIT: broken on nvidia

    Open ##3425558