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@aeva@mastodon.gamedev.place

Post #3425558

2026-06-26 03:48 UTC

okie I like this version a lot more (click the link to see it) https://zone.dog/games/firmament7/ this version has the clouds draw twice fading in and out in opposite phases. the clouds that are in the invisible phase are re-sorted, thus the system is able to make gentle intermittent corrections to the draw order without being super obvious. I'm using stochastic transparency to do the blending because it turns out using alpha transparency makes the math much harder to get right. EDIT: broken on nvidia

Replies (4)

  • @SnoopJ@hachyderm.io 2026-06-26 03:54

    @aeva@mastodon.gamedev.place looks good! is it *supposed* to look flickery like the transparency is "bouncing" during intersections, or is that some kind of bug that's only manifesting on my end? seems like it could pretty easily be some artifact you haven't bothered with in the stochastic transparency yet

    Open ##3425557

  • @aeva@mastodon.gamedev.place 2026-06-26 03:54

    I think I am probably on to something with this sky rendering system because I showed this to my mom and she exclaimed "oh my gosh!" when the page loaded :3

    Open ##3432157

  • @mcc@mastodon.social 2026-06-26 04:06

    @aeva@mastodon.gamedev.place it's gorgeous

    Open ##3689066

  • @aeva@mastodon.gamedev.place Looks like the Undulatus Asperatus cloud, the more rolling form of Mummatus that often appear after storms.

    Open ##3689069