Elektrine lite

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@aeva@mastodon.gamedev.place

Post #3324387

2026-06-05 07:55 UTC

here's one more before I go to bed. this time the camera's 1000 meters above the surface rather than just 2 meters. also looking a touch upward

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-05 07:58

    i might switch to a deformed grid instead of a deformed tessellated cone so the math of animating the vertices sweeping by is simpler. originally it was all meant to be stationary but i want to see this move now :O that'll be a project for another night though

    Open ##3324386