Post #3324386
2026-06-05 07:58 UTC
i might switch to a deformed grid instead of a deformed tessellated cone so the math of animating the vertices sweeping by is simpler. originally it was all meant to be stationary but i want to see this move now :O that'll be a project for another night though
Replies (1)
-
@aeva@mastodon.gamedev.place 2026-06-05 08:02
i'm seriously blown away that just modeling the geometry of a few atmosphere layers, making them transparent, and giving them arbitrary colors is enough to make it feel like a decent sky. no atmospheric scattering or refraction needed