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@aeva@mastodon.gamedev.place

Post #3324383

2026-06-06 06:11 UTC

you ever just want to feel the powerful and terrifying vastness of space and be crushed like a little bug just by thinking about it

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 02:35

    since "fast for a small number of vertices, reentrant, simple, and quality doesn't matter" seems to be wholly unattractive to CS academics researching meshing algorithms some reason, and thus I was not able to find any suitable papers or implementations to work with, I thought maybe I'd take a crack at it as a treat here's my first attempt. this is 8 fixed vertices in a circle, and one random vertex in the middle. it's got some problems, but i'm amazed it works at all

    Open ##3324382