Post #3324382
2026-06-11 02:35 UTC
since "fast for a small number of vertices, reentrant, simple, and quality doesn't matter" seems to be wholly unattractive to CS academics researching meshing algorithms some reason, and thus I was not able to find any suitable papers or implementations to work with, I thought maybe I'd take a crack at it as a treat
here's my first attempt. this is 8 fixed vertices in a circle, and one random vertex in the middle. it's got some problems, but i'm amazed it works at all
Replies (1)
-
@aeva@mastodon.gamedev.place 2026-06-11 02:37
Here's the same meshing algorithm, but with 8 random vertices in the middle instead of just one. Clearly I've got a ways to go yet on this one.