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Post #3324382

2026-06-11 02:35 UTC

since "fast for a small number of vertices, reentrant, simple, and quality doesn't matter" seems to be wholly unattractive to CS academics researching meshing algorithms some reason, and thus I was not able to find any suitable papers or implementations to work with, I thought maybe I'd take a crack at it as a treat here's my first attempt. this is 8 fixed vertices in a circle, and one random vertex in the middle. it's got some problems, but i'm amazed it works at all

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 02:37

    Here's the same meshing algorithm, but with 8 random vertices in the middle instead of just one. Clearly I've got a ways to go yet on this one.

    Open ##3324381