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@aeva@mastodon.gamedev.place

Post #3324381

2026-06-11 02:37 UTC

Here's the same meshing algorithm, but with 8 random vertices in the middle instead of just one. Clearly I've got a ways to go yet on this one.

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 02:43

    I doubt this one is going to dazzle siggraph but the gist of it is if you draw a bunch of dots on paper and then sweep a ruler across the page such that it is perpendicular to the axis of movement, and mark runs of vertices it crosses that either all ascend or all descend along the y axis (so if the first three are ascending, and the 4th would be descending that's the end of the run, the 4th starts a new one) you will produce an ordered set of short chains of non-intersecting line segments

    Open ##3324380