Elektrine lite

← Feed

@aeva@mastodon.gamedev.place

Post #3324379

2026-06-11 02:44 UTC

and because the set of vertex runs is also ordered, meshing is a simple matter of zippering them all together.

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 02:46

    and if you want to turn it into something that wont get you laughed out of the math department you can tack on some delaunay edge flipping at the end, i guess

    Open ##3324378