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@aeva@mastodon.gamedev.place

Post #3324378

2026-06-11 02:46 UTC

and if you want to turn it into something that wont get you laughed out of the math department you can tack on some delaunay edge flipping at the end, i guess

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 03:16

    wire frame renderings are a bit more illuminating as to what the problems are. looks like there might be something wrong with how i'm sorting everything because overlapping edges are happening after all. also some other problems

    Open ##3324377