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@aeva@mastodon.gamedev.place

Post #3324377

2026-06-11 03:16 UTC

wire frame renderings are a bit more illuminating as to what the problems are. looks like there might be something wrong with how i'm sorting everything because overlapping edges are happening after all. also some other problems

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-11 03:25

    one cool emergent aspect of this algorithm and its broken implementation is if you stuff it full of too many vertices to see roughly how many it can crank through in approximately a millisecond you accidentally generate sweet death metal logos

    Open ##3324376