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@aeva@mastodon.gamedev.place

Post #3324365

2026-06-14 07:06 UTC

I reworked my sky rendering experiment to do all the vertex generation on the CPU and to experiment with using textures instead of vertex colors. Right now it is just using a simple low res test grid texture. If you want to try it out yourself I uploaded a wasm version of it here https://zone.dog/games/firmament1/

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-14 07:09

    I was entertaining the idea of using wang tiles to generate a random endless sky, but I suspect that wont actually result in the look I'm after so maybe not. More likely, I'll probably end up using a mix of vertex colors, procedural textures, and instancing (cloud models or sprites, haven't decided yet) to build the cloudscapes for my game.

    Open ##3324364