Post #3324364
2026-06-14 07:09 UTC
I was entertaining the idea of using wang tiles to generate a random endless sky, but I suspect that wont actually result in the look I'm after so maybe not.
More likely, I'll probably end up using a mix of vertex colors, procedural textures, and instancing (cloud models or sprites, haven't decided yet) to build the cloudscapes for my game.
Replies (1)
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@aeva@mastodon.gamedev.place 2026-06-14 07:19
I'm also not super thrilled with how the linear perspective looks (I'm using glm::infinitePerspective), but I'm not really sure what to do about that. I want it to feel like what it feels like to see the sky with your own eyes not through a camera or worse through a fake videogamey camera. I might experiment a bit with deforming space to fake a more elaborate perspective, but I haven't put much thought into it yet.