Post #3324363
2026-06-14 07:19 UTC
I'm also not super thrilled with how the linear perspective looks (I'm using glm::infinitePerspective), but I'm not really sure what to do about that. I want it to feel like what it feels like to see the sky with your own eyes not through a camera or worse through a fake videogamey camera. I might experiment a bit with deforming space to fake a more elaborate perspective, but I haven't put much thought into it yet.
Replies (1)
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@aeva@mastodon.gamedev.place 2026-06-14 07:23
I wonder how (weird/bad/awesome) it might look to do the perspective transform for two different vantage points with a 60 degree fov, and then interpolate the resulting screen coordinates to emulate binocular vision.