Post #3324362
2026-06-14 07:23 UTC
I wonder how (weird/bad/awesome) it might look to do the perspective transform for two different vantage points with a 60 degree fov, and then interpolate the resulting screen coordinates to emulate binocular vision.
Replies (1)
-
@aeva@mastodon.gamedev.place 2026-06-14 07:47
btw here's another version of the demo, but the viewpoint gradually glides between the view on the ground and a view from 100000 meters up https://zone.dog/games/firmament2/ (way less exciting than it would look irl)