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@aeva@mastodon.gamedev.place

Post #3324362

2026-06-14 07:23 UTC

I wonder how (weird/bad/awesome) it might look to do the perspective transform for two different vantage points with a 60 degree fov, and then interpolate the resulting screen coordinates to emulate binocular vision.

Replies (1)

  • @aeva@mastodon.gamedev.place 2026-06-14 07:47

    btw here's another version of the demo, but the viewpoint gradually glides between the view on the ground and a view from 100000 meters up https://zone.dog/games/firmament2/ (way less exciting than it would look irl)

    Open ##3324361