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@kirrus@chocolate-teapot.uk

Post #3264213

2026-05-29 22:15 UTC

@mezz@mstdn.games I really hate that they made killing *so much fun* in that game, and stealth a bit of a slog.. Then punished the player for killing, and rewarded for stealth in the story. The aggressive options are just great

Replies (1)

  • @mezz@mstdn.games 2026-05-30 06:09

    @kirrus@chocolate-teapot.uk I pretty much disagree almost entirely. You can actually get away with quite a lot of killing and still get the Low Chaos ending. You don't need to play a perfect Ghost playthrough at all, it's a huge misconception that has endured for almost 15 years. High Chaos only triggers if you kill without restraint and empty out entire levels of enemies, at which point I think it is completely fair for the story to reflect that. I also disagree that stealth is a slog, it is of course naturally slower, requires patience and a good sense of navigation, but like ... any good stealth game will be like this, that is what the entire genre is about. And Dishonored has quite a lot of tools to make stealth a lot easier, particularly blink.

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