Post #3122559
2023-12-15 01:26 UTC
@astatide@hachyderm.io maybe? The analogy I had in mind was that shaders and database queries are both systems for mapping a function to a large batch of data in such a way that it can be processed concurrently as an implementation detail.
Replies (1)
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@astatide@hachyderm.io 2023-12-15 01:27
@aeva@mastodon.gamedev.place Ah, that makes sense. Not sure it’s analogous in that way.