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@astatide@hachyderm.io

Post #3122560

2023-12-15 01:27 UTC

@aeva@mastodon.gamedev.place Ah, that makes sense. Not sure it’s analogous in that way.

Replies (1)

  • @aeva@mastodon.gamedev.place 2023-12-15 01:32

    @astatide@hachyderm.io I for one am happy that the RenderMan folks grabbed the word "shader" out of the ether when they were reaching for the word "thunk", and I also think it is wonderful that people now readily use the two words more or less interchangeably.

    Open ##3122561