Post #2910835
2026-04-22 05:54 UTC
@zeux@mastodon.gamedev.place btw Blender is looking at adding meshoptimizer as a dependency (primarily for glTF compression reasons), I’m looking forward to integrating your tangent space once it is there. How much faster is it compared to mikkt?
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@zeux@mastodon.gamedev.place 2026-04-22 06:09
@aras@mastodon.gamedev.place In my tests 6-7x vs original mikktspace.c on unindexed inputs, and 10-11x on indexed inputs (the output is the same, indexed inputs allow to reduce some internal work). But that's vs original mikktspace, Blender implementation looks better performance wise so someone would need to do a dedicated comparison. OTOH I don't think Blender would be able to use my implementation anyway since it relies on quad support :) My code only handles triangles.