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Post #2910836

2026-04-22 06:09 UTC

@aras@mastodon.gamedev.place In my tests 6-7x vs original mikktspace.c on unindexed inputs, and 10-11x on indexed inputs (the output is the same, indexed inputs allow to reduce some internal work). But that's vs original mikktspace, Blender implementation looks better performance wise so someone would need to do a dedicated comparison. OTOH I don't think Blender would be able to use my implementation anyway since it relies on quad support :) My code only handles triangles.

Replies (1)

  • @aras@mastodon.gamedev.place 2026-04-22 06:40

    @zeux@mastodon.gamedev.place from what I can tell, blender's rewrite was about 5x speedup, https://projects.blender.org/blender/blender/commit/6951e8890ae3

    Open ##2910837