@pythno@mastodon.gamedev.place
Post #2890078
2026-01-18 23:32 UTC
@alariq@mastodon.gamedev.place To be honest even if it was meant as a joke it also was not meant as a joke. I think software rasterization is pretty cool. And people seem to try to emulate the look of old FPS games anyways. Also it would be pretty portable I guess. All you need is a platform that let's you put pixels into a framebuffer.
Replies (1)
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@alariq@mastodon.gamedev.place 2026-01-20 08:17
@pythno@mastodon.gamedev.place Agree about filling the framebuffer. It makes it extremely portable (I've already been thinking about making a tiny game with it, hopefully most of the border cases were solved). But to just get a retro look I think it is easier by using conventional GPU APIs. Just render to low res with nearest sampling and flat shading. For extra analogue touch: encode to PAL and back :)