@alariq@mastodon.gamedev.place
Post #2890079
2026-01-20 08:17 UTC
@pythno@mastodon.gamedev.place Agree about filling the framebuffer. It makes it extremely portable (I've already been thinking about making a tiny game with it, hopefully most of the border cases were solved). But to just get a retro look I think it is easier by using conventional GPU APIs. Just render to low res with nearest sampling and flat shading. For extra analogue touch: encode to PAL and back :)
Replies (1)
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@pythno@mastodon.gamedev.place 2026-01-20 09:26
@alariq@mastodon.gamedev.place PAL? Too good. Let's go wild and use even lower-res NTSC (and maybe even interlace the whole thing and during blow-up deinterlace to get that extra oomph). No, you're right. But when I think of eg Half Life, that has shipped with a software renderer. The game doesn't look terrible! Quite the opposite, imho. Think of what would be possible with many cores and all those special instructions available on every CPU nowadays. I think it would be cool to have a soley software rendered 3D game